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Michael Dashow
Michael Dashow
Art Director / Illustrator
San Francisco, United States of America

Summary

Art Director and award-winning artist experienced with digital and traditional illustration, concept design, 3D asset production, print design, web and multimedia. Keen visual sense, excellent communication skills, great mentoring abilities and a good sense of humor.

Specialties: ~18 years as an Art Director developing mobile, web, and PC games and educational products.

~25 years game development and illustration experience.

Extensive experience on several dozen software titles creating character and environment art, animation, concept development, style guides, model sheets and turnarounds.
Strong ability to communicate effectively, orally, in writing, and visually.
Creative problem-solver excelling at team building, communication, and working with new technology.

You can also follow me at
https://www.facebook.com/MichaelDashowArt
https://www.instagram.com/mdashow/
https://mdashow.tumblr.com/

Skills

2D AnimationArt DirectionConcept Art3D Animation3D ModelingTexturingUI Designmobile development

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unity
Unity

Experience

  • Illustrator / Art Director consultant at self
    Oakland, CA, United States of America
    November 2015 - Present

    • Aid numerous companies with full Art Direction services, from reviewing art pipelines and assets to team mentorship and coaching.

    • Character design, pitch illustrations, UI, and logo work for several game companies in web, mobile, and VR.

  • Art Director at Gree International
    San Francisco, CA, United States of America
    September 2016 - June 2017

    Worked with game and narrative teams to establish a clear creative vision for a premiere Gree mobile title and developed a comprehensive art bible for in-game 3D and VFX assets. Established look and feel for game UI and worked with both outsourcing and studio teams to bring the UI and UX to fruition. Managed entire pipeline for all in-game narrative work, including approving layouts, pencils, colors and lettering on all (150+) comic book pages. Managed all Marketing art assets, including advertising and promotional 2D and video artwork, stickers, booth and wall artwork, swag, and more. Communicated daily with remote studios and multiple outsourcing teams. Interviewed and hired internal art outsourcing staff.

  • Senior Art Director at Kabam
    San Francisco, CA, United States of America
    May 2010 - November 2015

    • Responsible for the overall visual design of the game Spirit Lords, an Editor’s Choice mobile title released in 2015. Developed the style guide for this original IP and oversaw all aspects of art development, including concept development, art production, outsourcing, UI, Marketing, and more.

    • Created artwork and marketing art and led teams of artists to help launch the Editor’s Choice mobile title Star Wars: Uprising. Directly aided in improving art assets for launch, assisted with communication to license-holders at Disney and Lucasfilm, and worked closely with Marketing for several launch initiatives.

    • Created concept artwork, in-game illustrations, marketing artwork, logos, UI elements and more for many of Kabam's titles, including Kingdoms of Camelot, Edgeworld, Arcane Empires, and many more.

  • Senior Artist / Art Director at Blizzard Entertainment
    San Mateo, CA, United States of America
    February 1998 - June 2005

    • Led art teams, concepted, and prototyped five unannounced projects with Blizzard, including concepting and producing 3D artwork and developing style guides to aid in asset creation.

    • Designed, modeled, and animated characters for the titles Diablo II and Diablo III. Contributions included two playable characters, two bosses, twelve monsters, and eight non-player characters in the best-selling game Diablo II and numerous levels and monsters in an early iteration of Diablo III.

    • Created designs and artwork for UI, publicity materials, and several magazine covers.

  • Art Director at hi5 Networks
    San Francisco, CA, United States of America
    September 2008 - May 2010

    • Concepted, modeled and textured all avatars for an online feature where users could create their own versions of themselves and ensured their proper implementation on the site.

    • Defined the visual style for the games Organized Crime and The Legend of Spirehold, managing a small team of concept artists to develop the visual look of environments, characters, items and maps for both original IPs.

    • Produced high-quality illustrations for virtual goods for sale on hi5 and oversaw the production of over 400 images.

  • Art Director at Donnerwood Media / Meez.com
    San Francisco, CA, United States of America
    July 2005 - July 2008

    • Concepted, modeled and textured all avatars for an online feature where users could create their own versions of themselves and ensured their proper implementation on the site.

    • Defined the visual style for the games Organized Crime and The Legend of Spirehold, managing a small team of concept artists to develop the visual look of environments, characters, items and maps for both original IPs.

    • Produced high-quality illustrations for virtual goods for sale on hi5 and oversaw the production of over 400 images.