Summary

Art Director and award-winning artist experienced with digital and traditional illustration, concept design, 3D asset production, print design, web and multimedia. Keen visual sense, excellent communication skills, great mentoring abilities and a good sense of humor.

Specialties: ~18 years as an Art Director developing mobile, web, and PC games and educational products.

~25 years game development and illustration experience.

Extensive experience on several dozen software titles creating character and environment art, animation, concept development, style guides, model sheets and turnarounds.
Strong ability to communicate effectively, orally, in writing, and visually.
Creative problem-solver excelling at team building, communication, and working with new technology.

You can also follow me at
https://www.facebook.com/MichaelDashowArt
https://www.instagram.com/mdashow/
https://mdashow.tumblr.com/

Skills

  • 2D Animation
  • Art Direction
  • Concept Art
  • 3D Animation
  • 3D Modeling
  • Texturing
  • UI Design
  • mobile development
  • Software Proficiency

    3ds Max
    3ds Max
    Photoshop
    Photoshop
    Unity
    Unity

    Experience

    Illustrator / Art Director consultant

    self
    November 2015 - Present | Oakland, CA, United States of America

    • Aid numerous companies with full Art Direction services, from reviewing art pipelines and assets to team mentorship and coaching.

    • Character design, pitch illustrations, UI, and logo work for several game companies in web, mobile, and VR.

    Senior Art Director

    Kabam
    May 2010 - November 2015 5 years 6 months | San Francisco, CA, United States of America

    • Responsible for the overall visual design of the game Spirit Lords, an Editor’s Choice mobile title released in 2015. Developed the style guide for this original IP and oversaw all aspects of art development, including concept development, art production, outsourcing, UI, Marketing, and more.

    • Created artwork and marketing art and led teams of artists to help launch the Editor’s Choice mobile title Star Wars: Uprising. Directly aided in improving art assets for launch, assisted with communication to license-holders at Disney and Lucasfilm, and worked closely with Marketing for several launch initiatives.

    • Created concept artwork, in-game illustrations, marketing artwork, logos, UI elements and more for many of Kabam's titles, including Kingdoms of Camelot, Edgeworld, Arcane Empires, and many more.

    Art Director

    hi5 Networks
    September 2008 - May 2010 1 year 8 months | San Francisco, CA, United States of America

    • Concepted, modeled and textured all avatars for an online feature where users could create their own versions of themselves and ensured their proper implementation on the site.

    • Defined the visual style for the games Organized Crime and The Legend of Spirehold, managing a small team of concept artists to develop the visual look of environments, characters, items and maps for both original IPs.

    • Produced high-quality illustrations for virtual goods for sale on hi5 and oversaw the production of over 400 images.

    Art Director

    Donnerwood Media / Meez.com
    July 2005 - July 2008 3 years | San Francisco, CA, United States of America

    • Concepted, modeled and textured all avatars for an online feature where users could create their own versions of themselves and ensured their proper implementation on the site.

    • Defined the visual style for the games Organized Crime and The Legend of Spirehold, managing a small team of concept artists to develop the visual look of environments, characters, items and maps for both original IPs.

    • Produced high-quality illustrations for virtual goods for sale on hi5 and oversaw the production of over 400 images.

    Senior Artist / Art Director

    Blizzard Entertainment
    February 1998 - June 2005 7 years 4 months | San Mateo, CA, United States of America

    • Led art teams, concepted, and prototyped five unannounced projects with Blizzard, including concepting and producing 3D artwork and developing style guides to aid in asset creation.

    • Designed, modeled, and animated characters for the titles Diablo II and Diablo III. Contributions included two playable characters, two bosses, twelve monsters, and eight non-player characters in the best-selling game Diablo II and numerous levels and monsters in an early iteration of Diablo III.

    • Created designs and artwork for UI, publicity materials, and several magazine covers.