Hi, I'm Michael Dashow, a game industry Art Director and artist. I do illustration and character design work work for tabletop games, video games, occasional book covers, and just for fun. My recent game experience is primarily in mobile casual games. In addition to casual, I also especially enjoy working on the science fiction, fantasy and steampunk genres. I enjoy developing character-driven pieces, especially humorous ones. I live in Oakland, California, USA.
You can also follow me at
http://www.michaeldashow.com
https://www.facebook.com/MichaelDashowArt
https://www.instagram.com/mdashow/
https://mastodon.art/@mdashow
Visualized and illustrated concepts for Endeavor RX, a new class of targeted prescription digital medicines, delivered to children through captivating video game experiences. Conceptualized characters and illustrated detailed turnarounds and illustrations for use in modeling and texturing 3D versions of characters. Created high-quality character illustrations for use in marketing and branding. Developed looks for VFX, environments, props, and UI elements... and produced a small amount of 3D modeling and texturing.
• Aid numerous companies with full Art Direction services, from reviewing art pipelines and assets to team mentorship and coaching.
• Character design, pitch illustrations, UI, and logo work for several game companies in web, mobile, and VR.
Created all art, visual design, UI/UX, icons, logos, concept art, character design and illustration, animation, effects, app icons, marketing art, etcetera, for skill-based mobile game titles. I also did all of the implementation of said art in Unity. Some games titles that I produced all of the art for include Bubble Cube 2, Party Blast, and Super Blast.
Concept and create multiple unique high-quality logo designs, app icons, game screenshots, toolkits, and other on-brand assets for multiple game titles for Product Marketing, User Acquisition and Community teams.
Worked with game and narrative teams to establish a clear creative vision for a premiere Gree mobile title and developed a comprehensive art bible for in-game 3D and VFX assets. Established look and feel for game UI and worked with both outsourcing and studio teams to bring the UI and UX to fruition. Managed entire pipeline for all in-game narrative work, including approving layouts, pencils, colors and lettering on all (150+) comic book pages. Managed all Marketing art assets, including advertising and promotional 2D and video artwork, stickers, booth and wall artwork, swag, and more. Communicated daily with remote studios and multiple outsourcing teams. Interviewed and hired internal art outsourcing staff.
• Responsible for the overall visual design of the game Spirit Lords, an Editor’s Choice mobile title released in 2015. Developed the style guide for this original IP and oversaw all aspects of art development, including concept development, art production, outsourcing, UI, Marketing, and more.
• Created artwork and marketing art and led teams of artists to help launch the Editor’s Choice mobile title Star Wars: Uprising. Directly aided in improving art assets for launch, assisted with communication to license-holders at Disney and Lucasfilm, and worked closely with Marketing for several launch initiatives.
• Created concept artwork, in-game illustrations, marketing artwork, logos, UI elements and more for many of Kabam's titles, including Kingdoms of Camelot, Edgeworld, Arcane Empires, and many more.
• Led art teams, concepted, and prototyped five unannounced projects with Blizzard, including concepting and producing 3D artwork and developing style guides to aid in asset creation.
• Designed, modeled, and animated characters for the titles Diablo II and Diablo III. Contributions included two playable characters, two bosses, twelve monsters, and eight non-player characters in the best-selling game Diablo II and numerous levels and monsters in an early iteration of Diablo III.
• Created designs and artwork for UI, publicity materials, and several magazine covers.
• Concepted, modeled and textured all avatars for an online feature where users could create their own versions of themselves and ensured their proper implementation on the site.
• Defined the visual style for the games Organized Crime and The Legend of Spirehold, managing a small team of concept artists to develop the visual look of environments, characters, items and maps for both original IPs.
• Produced high-quality illustrations for virtual goods for sale on hi5 and oversaw the production of over 400 images.
• Concepted, modeled and textured all avatars for an online feature where users could create their own versions of themselves and ensured their proper implementation on the site.
• Defined the visual style for the games Organized Crime and The Legend of Spirehold, managing a small team of concept artists to develop the visual look of environments, characters, items and maps for both original IPs.
• Produced high-quality illustrations for virtual goods for sale on hi5 and oversaw the production of over 400 images.